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//! //! # String Telephone //! //! Simple abstractions for networking for video games //! #![feature(unsafe_destructor)] #![crate_name = "string_telephone"] #![crate_type="lib"] extern crate time; pub use packet::*; pub use shared::*; pub use client::*; pub use server::*; pub mod packet; pub mod shared; pub mod client; pub mod server; #[cfg(test)] mod tests { mod test_shared; mod test_client; mod test_server; }